Documents found

  1. 15.

    Article published in Vie des arts (cultural, collection Érudit)

    Volume 65, Issue 260, 2020

    Digital publication year: 2024

  2. 16.

    Article published in Loading (scholarly, collection Érudit)

    Volume 12, Issue 19, 2019

    Digital publication year: 2019

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    Diverse representations of bodies in videogames has become a point of contention among developers and consumers alike, which has lead scholars to question why videogame production is breaking with trends of recognizable, anthropocentric characters in favor of “diverse” bodies. This paper contends that the overarching reason for this is that the capitalist socius (Deluze and Guattari, 1986) has become more readily equipped to be able to monetize and streamline diversity away from being an act of subversion and into an easily manipulatable source of revenue. In examining how the capitalist socius overlays onto the videogame production process, a few things become apparent. Because videogame production operates within the capitalist socius, their goals are the similar: to become autopoietic (able to reach a point of homeostasis in which the entity is able to reproduce and maintain its structural integrity) and to turn any and all resources into sources of capital generation. The expectation of bodies working in these regimes is to be as non-threatening and as pliable to new modes of subjectivation and capital generation as possible, but that means that bodies must undergo certain political transformations to adhere to these needs of the capitalist socius and videogame production process. As with any hegemonic structure, there are pockets of resistance that look to buck the current trends of subjectivation and capital generation. The form of resistance this paper examines is personal-games and affective experiences, but as with most things pertaining to the capitalist socius, personal-games are dangerously close to being swept up, monetized, and crunched down.

  3. 17.

    Article published in Sens public (scholarly, collection Érudit)

    2016

    Digital publication year: 2016

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    Without making an evaluative and comparative analysis of the traditional arguments, we would want to examine the reference of the voluntary servitude when it is used to denounce an illusion of increase of the freedom of the individual, by means of information and communication technology. Basing on the original version (16e s.), is this reference justified ? In this paper, we would like to show that if there is a structure of the voluntary servitude, the debate between the defender of the information and communication technology and their opponents, involves thinking the relation between the humanity with the technology.

    Keywords: Philosophie, liberté, servitude volontaire, technologies d'information et de communication, réseaux sociaux, Philosophy, freedom, voluntary servitude, information and communication technologies

  4. 18.

    Article published in Inter (cultural, collection Érudit)

    Issue 136, 2020

    Digital publication year: 2020

  5. 19.

    Review published in esse arts + opinions (cultural, collection Érudit)

    Issue 100, 2020

    Digital publication year: 2020

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    Keywords: à-venir

  6. 20.

    Article published in Espace (cultural, collection Érudit)

    Issue 125, 2020

    Digital publication year: 2020