Documents found
-
611.More information
This article is about the staging of death in certain video games and the way it is experienced by regular gamers. In these games, it's all about killing characters and simulating the death of your avatar. A certain parallel can be drawn between the end (of the game) and death (as the end of life). A psychoanalytic framework sheds light on these issues. Video games are described structurally, to account for their complexity (and their success) as a “total game,” synthesizing several forms of mediation. A corpus of video games is then analyzed to understand how death is staged.
Keywords: jeux vidéo, fin de partie, mort, avatar, video games, game over, dead, avatar, videojuegos, fin de la partida, muerte, avatar
-
613.More information
The late medieval play Everyman might seem to exclude queerness, but its religious challenge to secular temporality is the very place to find the queer body of the past. Using Giorgio Agamben’s concept of ‘messianic time’ and queer theoretical interventions by Michel Foucault, J. Halberstam, and José Esteban Muñoz, this paper argues that Everyman creates a time for friendship as a way of life. That time is a ‘gaye’ time; though the theology of the play may foreclose that time of fellowship and pleasure, the performance of the play produces a time outside the grip of theological order.
Keywords: Queer, English, Dutch, Temporality, Friendship
-
615.More information
Keywords: Digital, Publics, Counterpublics, Activism, Feminism, Fat Politics
-
616.
-
-
619.More information
This paper examines the history in Canada of the international unions for train and engine crews, from their entry into Canada until World War One. During this period, patterns of unionization and labour-management relations in this important sector of the Canadian railway industry were established which have persisted in large measure to the present.
-