Documents found

  1. 291.

    Article published in Tiers-Monde (scholarly, collection Persée)

    Volume 28, Issue 111, 1987

    Digital publication year: 2008

  2. 292.

    Article published in Documentation et bibliothèques (scholarly, collection Érudit)

    Volume 48, Issue 4, 2002

    Digital publication year: 2015

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    If structure is quite present in librarianship and information science, style is less so. Style is used as a catalyst, helping knowledge and applications merge, the objective being the welfare and development of a human being in society. This essay brings to the fore the author's experience and several current events as they relate to that experience in an academic engineering library.

  3. 293.

    Article published in Frontières (scholarly, collection Érudit)

    Volume 28, Issue 2, 2016

    Digital publication year: 2017

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    This work aims at studying the psychic effects of the virtual-digital death experience in video gaming within a digital-mediated-virtual setting using the New Super Mario Bros U video game software on the console of Nintendo Wii U video game with young adults. The experience of death in the video game in group, echoing the suicide attempt previously carried out by a young woman, allows the presentation of the foundations of the psychodynamic approach of therapeutic mediation while revealing the specificities of the modalities of symbolization in therapy by video gaming.

    Keywords: Médiation virtuelle-numérique, transfert, jeu vidéo, mort virtuelle-numérique, corps virtuel-numérique, symbolisation sensorimotrice

  4. 294.

    Article published in Archives (scholarly, collection Érudit)

    Volume 51, Issue 2, 2024

    Digital publication year: 2024

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    What will archives look like five or ten years from now? For example, what will digitized student report cards look like when they have been moved to historical archives? Will these archives be different from analog archives? Most important, how will archivists manage these documents and guarantee that there will not be any “memory holes” or digital black-outs?

  5. 295.

    Article published in Sens public (scholarly, collection Érudit)

    Issue 2024, 2024

    Digital publication year: 2025

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    Far from being neutral intermediaries, digital creative tools such as Word, Power Point, Facebook, Instagram or Gmail materialize the “mind models” advocated by their creators and owners. From the first works of net art to the “third generation” works of digital literature that are written and published on social platforms, how do the authors negociate with these models? I discuss in this article historical examples (Annie Abrahams, Don’t touch me ; Jean-Pierre Balpe, “Rachel Charlus”) and examples drawn from my own research and creation practice (Böhmische Dörfer, Nouvelles de la Colonie), relying on a techno-semiotic methodology.

    Keywords: Réseaux sociaux, Récit, Littérature numérique, Dispositif, Fiction, Interaction, Données, Recherche-création, Modélisation, Social networks, Narrative, Digital literature, Device, Fiction, Interaction, Data, Research-creation, Modelling

  6. 296.

    Article published in Communication et langages (scholarly, collection Persée)

    Volume 49, Issue 1, 1981

    Digital publication year: 2009

  7. 297.

    Dubuisson, Colette

    Panorama critique

    Article published in Langue française (scholarly, collection Persée)

    Volume 83, Issue 1, 1989

    Digital publication year: 2007

  8. 298.

    Article published in ETC MEDIA (cultural, collection Érudit)

    Issue 111, 2017

    Digital publication year: 2017

    More information

    Keywords: net art.

  9. 299.

    Review published in Économie rurale (scholarly, collection Persée)

    Volume 237, Issue 1, 1997

    Digital publication year: 2018

  10. 300.

    Article published in Droit et gestion des collectivités territoriales (scholarly, collection Persée)

    Volume 29, Issue 1, 2009

    Digital publication year: 2018