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292.More information
If structure is quite present in librarianship and information science, style is less so. Style is used as a catalyst, helping knowledge and applications merge, the objective being the welfare and development of a human being in society. This essay brings to the fore the author's experience and several current events as they relate to that experience in an academic engineering library.
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This work aims at studying the psychic effects of the virtual-digital death experience in video gaming within a digital-mediated-virtual setting using the New Super Mario Bros U video game software on the console of Nintendo Wii U video game with young adults. The experience of death in the video game in group, echoing the suicide attempt previously carried out by a young woman, allows the presentation of the foundations of the psychodynamic approach of therapeutic mediation while revealing the specificities of the modalities of symbolization in therapy by video gaming.
Keywords: Médiation virtuelle-numérique, transfert, jeu vidéo, mort virtuelle-numérique, corps virtuel-numérique, symbolisation sensorimotrice
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What will archives look like five or ten years from now? For example, what will digitized student report cards look like when they have been moved to historical archives? Will these archives be different from analog archives? Most important, how will archivists manage these documents and guarantee that there will not be any “memory holes” or digital black-outs?
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295.More information
Far from being neutral intermediaries, digital creative tools such as Word, Power Point, Facebook, Instagram or Gmail materialize the “mind models” advocated by their creators and owners. From the first works of net art to the “third generation” works of digital literature that are written and published on social platforms, how do the authors negociate with these models? I discuss in this article historical examples (Annie Abrahams, Don’t touch me ; Jean-Pierre Balpe, “Rachel Charlus”) and examples drawn from my own research and creation practice (Böhmische Dörfer, Nouvelles de la Colonie), relying on a techno-semiotic methodology.
Keywords: Réseaux sociaux, Récit, Littérature numérique, Dispositif, Fiction, Interaction, Données, Recherche-création, Modélisation, Social networks, Narrative, Digital literature, Device, Fiction, Interaction, Data, Research-creation, Modelling
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298.More information
Keywords: net art.
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