Documents found

  1. 1051.

    Note published in Revue musicale OICRM (scholarly, collection Érudit)

    2022

    Digital publication year: 2022

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    Composer and multi-instrumentalist Frédéric Lebrasseur is one of the most original and popular musicians on the Quebec scene. An improviser, noise artist, and multidisciplinary artist, he has actively collaborated with the worlds of theatre, dance, and circus since 1991. In 2013, he co-founded the company Machine de Cirque alongside five circus artists. The composition work typically takes place on stage, during creative sessions with the circus artists. Although the constraints related to the public health situation have compromised this practice, the preparation and creation of new shows has not been interrupted. Has this crisis made it possible to develop new approaches in the composition processes for the circus? Frédéric Lebrasseur's account, combined with those of other members of the company, is accompanied by various additional documents (excerpts of shows, recordings, working documents, scores).

    Keywords: Machine de Cirque, Frédéric Lebrasseur, musique de cirque, processus de création, cinéma, Machine de Cirque, Frédéric Lebrasseur, circus music, creation process, cinema

  2. 1052.

    Article published in Les Cahiers des Dix (scholarly, collection Érudit)

    Issue 77, 2023

    Digital publication year: 2023

  3. 1053.

    Article published in Revue de recherches en littératie médiatique multimodale (scholarly, collection Érudit)

    Volume 7, 2018

    Digital publication year: 2018

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    This article summarizes interviews with the historians who worked on Assassins' Creed. The interviews focused on the following topics: video games and the relationship between consumption and science; mass industrial creation and production; criticism and dogma; reflective thinking and public use of history; education and social reproduction; fiction and truth; and history and literature. It turns out that, although the games does not feature an academic discourse, this video game deals with the works of the social world, and it influences players who, particularly, in high school, would benefit from developing their critical thinking by applying it to video games or any other screen-based text.

    Keywords: didactique de l'histoire, enseignement de l'histoire au secondaire, matériel didactique, jeux vidéo d'histoire, historiens – entrevues, historiographie profane, methodology of social sciences, history instruction in middle school, historical video games, historians – interviews, everyman historiography

  4. 1054.

    Other published in Assurances (scholarly, collection Érudit)

    Volume 61, Issue 4, 1994

    Digital publication year: 2023

  5. 1055.

    Review published in Assurances (scholarly, collection Érudit)

    Volume 26, Issue 1, 1958

    Digital publication year: 2024

  6. 1056.

    Article published in Lex Electronica (scholarly, collection Érudit)

    Volume 28, Issue 1, 2023

    Digital publication year: 2024

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    Keywords: Chaînes de blocs publiques, Gouvernance décentralisée, désintermédiation, réintermédiation, tiers de confiance, professionnels du droit

  7. 1057.

    Review published in Renaissance and Reformation (scholarly, collection Érudit)

    Volume 46, Issue 2, 2023

    Digital publication year: 2023

  8. 1059.

    Article published in Bulletin d'histoire politique (scholarly, collection Érudit)

    Volume 25, Issue 2, 2017

    Digital publication year: 2017