Documents found

  1. 151.

    Article published in Recherches sémiotiques (scholarly, collection Érudit)

    Volume 38, Issue 1-2, 2018

    Digital publication year: 2020

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    This essay describes how comics may offer a new paradigm of reflexivity : in them the window can play the role of the mirror and replace subject-based reflexivity with code-based reflexivity. Windows in comics are analogues of the comics' panels and they frame the page as do façades of buildings. Various artists (from Will Eisner to Pascal Rabaté) use the spectacular potential of the window to explicitly highlight their own work and create new forms of graphic novels that deconstruct or else reconstruct representation.

    Keywords: Bande dessinée, réflexivité, récit, Comics, Reflexivity, Narrative

  2. 152.

    Article published in Spirale (cultural, collection Érudit)

    Issue 197, 2004

    Digital publication year: 2010

  3. 153.

    Article published in Revue de recherches en littératie médiatique multimodale (scholarly, collection Érudit)

    Volume 7, 2018

    Digital publication year: 2018

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    Images play an important role in our daily lives. In history class, it is also an important part of various historical documents. However, identification and description of multimodal literacy skills required by secondary students to read both image and text have been poorly studied. In history class, considering that the learning process occurs through reading (Moniot, 1993) and its understanding (Cartier, 2003a), a study was conducted on secondary three students in four subjects in order to know their specific skills in interpreting various modes (visual, textual, sound and kinetic). Two comics were used that deal with a historical topic related to the curriculum for the secondary level. Results show that their skills in multimodal literacy seem minimal: they are unable to make visual and textual inferences at the same time, interpreting a single mode at a time rather than two simultaneously; moreover, they appear to have difficulty in interpreting the complementary information provided by the use of images (Martel & Cartier, 2015).

    Keywords: littératie multimodale, bande dessinée, lecture de l'image, enseignement/apprentissage de l'histoire, élèves de troisième secondaire, multimodal literacy, comic strip, image reading, teaching/learning of history, secondary students

  4. 154.

    Article published in 24 images (cultural, collection Érudit)

    Issue 170, 2014-2015

    Digital publication year: 2014

  5. 155.

    Article published in Lurelu (cultural, collection Érudit)

    Volume 33, Issue 3, 2011

    Digital publication year: 2011

  6. 156.

    Article published in Liaison (cultural, collection Érudit)

    Issue 108, 2000

    Digital publication year: 2010

  7. 157.

    Cassan, Pierre

    Oh! Canada

    Article published in Québec français (cultural, collection Érudit)

    Issue 19, 1975

    Digital publication year: 2010

  8. 158.

    Article published in Québec français (cultural, collection Érudit)

    Issue 149, 2008

    Digital publication year: 2010

  9. 159.

    Article published in Lurelu (cultural, collection Érudit)

    Volume 39, Issue 1, 2016

    Digital publication year: 2016

  10. 160.

    Thesis submitted to Université du Québec en Outaouais

    2019

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    Le déploiement temporel dans le récit de bande dessinée se fait généralement sous la forme d’une juxtaposition. Or, l’architecture singulière de la bande dessinée permet d’explorer la possibilité d’un effet de télescopage dans le récit, ce qui transporte le lecteur d’un temps à l’autre et augmente le potentiel de narration à l’intérieur de l’espace de la double-planche. Une recherche documentaire menée à partir d’un corpus d’une cinquantaine d’albums de bandes dessinées montre les stratégies employées pour créer ces jeux temporels. Les travaux de Thierry Groensteen (2011) et de Nhu-Hoa Nguyen (2009) mettent en lumière les concepts de temporalité et leurs limites dans la bande dessinée contemporaine, ce qui permet de réfléchir à la possibilité d’une superposition des temporalités par des procédés graphiques. La création d’un …