Documents found
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151.
Fenêtres sur cases : la fenêtre comme figure réflexive dans quelques bandes dessinées contemporaines
More informationThis essay describes how comics may offer a new paradigm of reflexivity : in them the window can play the role of the mirror and replace subject-based reflexivity with code-based reflexivity. Windows in comics are analogues of the comics' panels and they frame the page as do façades of buildings. Various artists (from Will Eisner to Pascal Rabaté) use the spectacular potential of the window to explicitly highlight their own work and create new forms of graphic novels that deconstruct or else reconstruct representation.
Keywords: Bande dessinée, réflexivité, récit, Comics, Reflexivity, Narrative
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153.More information
Images play an important role in our daily lives. In history class, it is also an important part of various historical documents. However, identification and description of multimodal literacy skills required by secondary students to read both image and text have been poorly studied. In history class, considering that the learning process occurs through reading (Moniot, 1993) and its understanding (Cartier, 2003a), a study was conducted on secondary three students in four subjects in order to know their specific skills in interpreting various modes (visual, textual, sound and kinetic). Two comics were used that deal with a historical topic related to the curriculum for the secondary level. Results show that their skills in multimodal literacy seem minimal: they are unable to make visual and textual inferences at the same time, interpreting a single mode at a time rather than two simultaneously; moreover, they appear to have difficulty in interpreting the complementary information provided by the use of images (Martel & Cartier, 2015).
Keywords: littératie multimodale, bande dessinée, lecture de l'image, enseignement/apprentissage de l'histoire, élèves de troisième secondaire, multimodal literacy, comic strip, image reading, teaching/learning of history, secondary students
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160.More information
Le déploiement temporel dans le récit de bande dessinée se fait généralement sous la forme d’une juxtaposition. Or, l’architecture singulière de la bande dessinée permet d’explorer la possibilité d’un effet de télescopage dans le récit, ce qui transporte le lecteur d’un temps à l’autre et augmente le potentiel de narration à l’intérieur de l’espace de la double-planche. Une recherche documentaire menée à partir d’un corpus d’une cinquantaine d’albums de bandes dessinées montre les stratégies employées pour créer ces jeux temporels. Les travaux de Thierry Groensteen (2011) et de Nhu-Hoa Nguyen (2009) mettent en lumière les concepts de temporalité et leurs limites dans la bande dessinée contemporaine, ce qui permet de réfléchir à la possibilité d’une superposition des temporalités par des procédés graphiques. La création d’un …