Documents found
-
3421.
-
3422.
-
3423.
-
3424.
-
3426.
-
3429.More information
Video games, vectors of model characters for the public, are confronted with the problem of representations. Faced with dominant male figures, gender and ethnic minorities are often not proposed to the public or when they are, these representations are often problematic. The French-speaking industry, which is taking an increasingly important part in this market, seems to want to insert new protagonists outside the established norm with women and/or characters of different ethnicities and sexualities. This decision to diversify the protagonists of video games is often a delicate choice so as not to fall into stereotypes or the devaluation of minorities. How, through French-language video games, does the representation of minorities take on a new and original place? Through the analysis of various video games developed by French-speaking developers, it will be possible to analyze these representations put forward by the developers and, above all, to compare them with the perception of the players with whom they are intrinsically linked. Between character design, gameplay, narration and goals, French-speaking video games propose an evolution of the representations of minorities, as well as a persistence of stereotypes.
Keywords: Minorités, genre, jeux vidéo, représentations, réception, Minorities, genre, video games, representations, reception
-
3430.More information
Keywords: CONTRAT COLLABORATIF, PERSPECTIVE INTERACTIONNISTE, ESPACE PARTAGÉ D'INTERSUBJECTIVITÉ, COCONSTRUCTION NÉGOCIÉE, ÉVOLUTION DE LA DYNAMIQUE DES ENTRETIENS