Documents found

  1. 3421.

    Article published in Séquences (cultural, collection Érudit)

    Issue 267, 2010

    Digital publication year: 2011

  2. 3422.

    Girard, Martin, Castiel, Élie, Larue, Johanne and Beaulieu, Janick

    Les pays

    Article published in Séquences (cultural, collection Érudit)

    Issue 156, 1992

    Digital publication year: 2010

  3. 3423.

    Article published in Québec français (cultural, collection Érudit)

    Issue 69, 1988

    Digital publication year: 2010

  4. 3424.

    Rosshandler, Léo, de Carvalho, Anite, Delgado, Jérôme, Seleanu, André, Viau, René, Belu, Françoise, De Julio-Paquin, Jean, Brunet Neumann, Hélène and Arbec, Jules

    Critiques

    Article published in Vie des arts (cultural, collection Érudit)

    Volume 51, Issue 207, 2007

    Digital publication year: 2010

  5. 3426.

    Article published in Lurelu (cultural, collection Érudit)

    Volume 40, Issue 2, 2017

    Digital publication year: 2017

  6. 3427.

    Bonmati-Mullins, Charlotte, Caron-Ottavi, Apolline, Daudelin, Robert, Dequen, Bruno, Detcheberry, Damien, Elawani, Ralph, Gajan, Philippe, Grugeau, Gérard, Kermabon, Jacques, Marsolais, Gilles, Mercier, Marc, Roy, André and Selb, Charlotte

    68 films pour les années de rêves, d'utopies, de désirs

    Article published in 24 images (cultural, collection Érudit)

    Issue 187, 2018

    Digital publication year: 2018

  7. 3428.

    Article published in Revue du notariat (scholarly, collection Érudit)

    Volume 116, Issue 1, 2014

    Digital publication year: 2018

  8. 3429.

    Article published in Alternative francophone (scholarly, collection Érudit)

    Volume 2, Issue 8, 2021

    Digital publication year: 2021

    More information

    Video games, vectors of model characters for the public, are confronted with the problem of representations. Faced with dominant male figures, gender and ethnic minorities are often not proposed to the public or when they are, these representations are often problematic. The French-speaking industry, which is taking an increasingly important part in this market, seems to want to insert new protagonists outside the established norm with women and/or characters of different ethnicities and sexualities. This decision to diversify the protagonists of video games is often a delicate choice so as not to fall into stereotypes or the devaluation of minorities. How, through French-language video games, does the representation of minorities take on a new and original place? Through the analysis of various video games developed by French-speaking developers, it will be possible to analyze these representations put forward by the developers and, above all, to compare them with the perception of the players with whom they are intrinsically linked. Between character design, gameplay, narration and goals, French-speaking video games propose an evolution of the representations of minorities, as well as a persistence of stereotypes.

    Keywords: Minorités, genre, jeux vidéo, représentations, réception, Minorities, genre, video games, representations, reception

  9. 3430.

    Article published in Recherches qualitatives (scholarly, collection Érudit)

    Volume 29, Issue 3, 2011

    Digital publication year: 2022

    More information

    Keywords: CONTRAT COLLABORATIF, PERSPECTIVE INTERACTIONNISTE, ESPACE PARTAGÉ D'INTERSUBJECTIVITÉ, COCONSTRUCTION NÉGOCIÉE, ÉVOLUTION DE LA DYNAMIQUE DES ENTRETIENS