Documents found

  1. 81.

    Other published in Les Cahiers de droit (scholarly, collection Érudit)

    Volume 39, Issue 4, 1998

    Digital publication year: 2005

  2. 82.

    Article published in Entre les lignes (cultural, collection Érudit)

    Volume 4, Issue 3, 2008

    Digital publication year: 2010

  3. 83.

    Article published in Lurelu (cultural, collection Érudit)

    Volume 24, Issue 3, 2002

    Digital publication year: 2010

  4. 84.

    Blouin, Jacques-André

    L'été on s'plaint!?

    Article published in Liaison (cultural, collection Érudit)

    Issue 31, 1984

    Digital publication year: 2010

  5. 86.

    Thesis submitted to Université du Québec à Trois-Rivières

    2018

  6. 87.

    Thesis submitted to Université de Montréal

    1993

    More information

    Mémoire numérisé par la Direction des bibliothèques de l'Université de Montréal.

  7. 88.

    SAOUTER, CATHERINE

    LA BD RENCONTRE LE MUSÉE

    Article published in Voix et Images (scholarly, collection Érudit)

    Volume 43, Issue 2, 2018

    Digital publication year: 2018

    More information

    To mark the fifteenth anniversary of Éditions La Pastèque, the Montréal Museum of Fine Arts opened its space to fifteen Quebec comic strip/graphic novel artists as part of the exhibition Comics at the Museum, held from November 6, 2013, to March 30, 2014. Each author chose a work from the Museum's collection and used it to create a comic strip consisting of a few panels. The transmediality at work in these productions, based on a relationship between the source work and the target work—or, in the words of Genette, between hypotext and hypertext—leads to a very specific kind of complexity. Going beyond adaptation, it involves the generation of new poetic propositions relying on quotation, borrowing, imitation, amplification, and placing in context, while a reflexive look is turned on mediums—movement from painting to drawing, from colour to black and white, etc.—and on the media that preside ontologically over the enunciated frameworks of the new works. This article analyzes such processes and shows how the meeting between comics and the museum, in renewing our understanding of both works of art and narratives consisting of images through a particularly fruitful approach to plasticity, authorizes us to ratify the legitimation of a genre expressing a long-denied understanding of the world of visual and narrative creation.

  8. 89.

    Yanow, Sophie and Fontaine Rousseau, Alexandre

    Obom, Tout le monde est une fille

    Article published in Liberté (cultural, collection Érudit)

    Issue 305, 2014

    Digital publication year: 2014

  9. 90.

    Article published in Mémoires du livre (scholarly, collection Érudit)

    Volume 5, Issue 2, 2014

    Digital publication year: 2014

    More information

    Inspired by historical events that occurred after the first Punic war, Gustave Flaubert published Salammbô in 1862, an exotic, vibrant epic that reveals him to be an exponent of Orientalism in literature. While he was against the illustration of the novel for aesthetic reasons, the subject would inspire numerous painters and engravers. In 1978, a little over a century after the publication of the work, the illustrator Philippe Druillet published a first version of Salammbô in the magazine Métal Hurlant, spread over three volumes in the early 80s. Finally, in 2003, a computer game, Les périls de Carthage, was released. We will study the comic artwork that the game incorporates and the relationship that it maintains with the works that it adapts into another language according to its own diegetic imperatives, and that, in addition, obey the gameplay. In this article, we will analyse the meanderings of the work and its metamorphoses in a selection of episodes. We will ask ourselves why a particular character, element or motive is valued over another in the diegesis of the comic book and in the video game.