Résumés
Résumé
Les jeux vidéo en ligne massivement multi-joueurs, ces univers virtuels ludiques où des centaines de milliers de joueurs s’affrontent au travers de quêtes épiques, sont de plus en plus populaires. Par leur popularité et par leur influence, ces derniers apportent toute une série de transformations sociales importantes, notamment au chapitre des comportements déviants, délinquants et criminels. Au cours de ce texte, nous verrons comment nous pouvons comprendre ces univers et saisir les comportements déviants, délinquants et criminels qui s’y déroulent.
Mots-clés :
- Jeux vidéo,
- délinquance,
- Internet,
- cyberespace,
- criminalité informatique,
- cybercriminalité,
- hackers
Abstract
Massively multiplayer online game, virtual worlds where hundreds of thousands of players compete through epic quests, are becoming increasingly popular. Because of their popularity and their influence, they bring a range of major social changes, especially in terms of deviant behavior, and criminal offenders. In this paper, we will see how we can understand those universe and how deviant, delinquent and criminal acts are conducted through them.
Keywords:
- Video Games,
- Delinquancy,
- Internet,
- Cyberspace,
- Computer crime,
- Cybercriminality,
- Hackers
Resumen
Los juegos de video en línea son cada vez más populares y reúnen en el virtual universo lúdico a miles de jugadores que se enfrentan en grandes batallas épicas. La popularidad e influencia de este tipo de juegos está generando una serie de transformaciones sociales importantes, principalmente en materia de comportamientos desviantes, delincuentes y criminales. En el presente artículo veremos cómo puede analizarse este universo para comprender los comportamientos desviantes, delincuentes y criminales que en él se desarrollan.
Palabras clave:
- Juegos de video,
- delincuencia,
- Internet,
- ciberespacio,
- criminalidad informática,
- cibercriminalidad,
- hackers
Parties annexes
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