Abstracts
Abstract
Construction detail (CD) knowledge is one of the leading learning components in architectural technology (AT) study. The traditional pedagogical method adopts a series of two-dimensional drawings to explain three-dimensional objects. The interactive and immersive features of virtual reality (VR) technology attract attention from the educational sector. While architectural design education has begun exploring integrating VR tools in the classroom, especially in the early design stage, AT is one of the very few subjects that have experimented with VR. This research, undertaken from within a larger, ongoing project, aimed to explore if VR could assist in teaching AT knowledge, especially CD. The project has two phases: phase 1 created several VR lessons that explained specific AT knowledge, using a VR technology currently available for educational purposes; phase 2 adopted a mixed method approach to investigate learners’ experience with the VR lessons created. This paper focuses on the experience in building up a VR learning environment in phase 1. The initial findings after phase 1 showed that the VR technology adopted in this project was not a perfect tool in creating a VR experience in the CD field but could still offer students degrees of virtual reality learning experience.
Keywords:
- Virtual reality,
- immersive learning environment,
- architectural technology,
- construction detail
Résumé
La connaissance des détails de construction (DC) est l'un des principaux éléments d'apprentissage dans l'étude de la technologie architecturale (TA). La méthode pédagogique traditionnelle adopte une série de dessins bidimensionnels pour expliquer les objets tridimensionnels. Les caractéristiques interactives et immersives de la technologie de la réalité virtuelle (RV) attirent l'attention du secteur de l'éducation. Alors que l'enseignement du design architectural a commencé à explorer l'intégration des outils de RV dans la salle de classe, en particulier au stade de la conception initiale, la TA est l'une des très rares disciplines à avoir fait des expérimentations avec la RV. Cette recherche, entreprise dans le cadre d'un projet plus large et en cours, visait à explorer si la RV pouvait aider à enseigner les connaissances en matière de TA, en particulier le DC. Le projet comporte deux phases : la phase 1 consiste à créer plusieurs leçons de RV qui expliquent les connaissances spécifiques de TA, en utilisant une technologie de RV actuellement disponible à des fins éducatives ; la phase 2 consiste à adopter une approche de méthode mixte pour étudier l'expérience des apprenants avec les leçons de RV créées. Ce document se concentre sur l'expérience de la création d'un environnement d'apprentissage de RV dans la phase 1. Les premiers résultats après la phase 1 ont montré que la technologie de RV adoptée dans ce projet n'était pas un outil parfait pour créer une expérience de RV dans le domaine du DC mais qu'elle pouvait quand même offrir aux étudiants certains degrés d'expérience d'apprentissage de RV.
Mots-clés :
- Réalité virtuelle,
- environnement d'apprentissage immersif,
- Technologie architecturale,
- Détail de construction
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Appendices
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