The Journal of the Canadian Game Studies Association

Volume 13, Number 21, Summer 2020

Table of contents (6 articles)


  1. Measuring Fun: A Case Study in Adapting to the Evolving Metrics of Player Experience
  2. Portraying Mental Illness in Video Games: Exploratory Case Studies for Improving Interactive Depictions
  3. Avatar 'n' Andy: The Colour Blind Ideology in Video Game Voice Acting
  4. Adaptations of Empire: Kipling's Kim, Novel and Game

Reflection and Review

  1. Review: A Play of Bodies: How We Perceive Videogames by Brendan Keogh
  2. Memory, Autofiction, and Identity in Video Games: The Case of Looking Back. An Interview with Kristopher Poulin-Thibault


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