Documents found
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2651.More information
This article suggests to contribute to the reflection on digital transformation of the HR function. It provides the results of research carried out in Quebec and documents the views of HR professionals on the evolution of the HR function and the related skills. The results highlight an evolution in the HR role of professionals and the need for HR professionals to acquire new skills to adapt to the new reality of the profession. Digital transformation of the HR function is seen by these actors as an opportunity to increase their importance in strategic decision-making, and to recognize and enhance the status of HR professionals. These results are discussed in light of the issues raised by this evolution for the future of the HR function and its legitimacy.
Keywords: Digital transformation, Transformation numérique, HRM, GRH, role, rôle, compétence, competence, HR professional, professionnel.le RH
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2652.More information
In this article, we will sketch a historical portrait of the video game sector in Quebec, both on the geographical plane (from Montreal to Quebec City through Trois-Rivières and other off-centred studios) and for different firm types (from the large studios to independent developers and amateurs). This historical overview will shed light on the challenges and characteristics of this sector which straddles both the technology and cultural industries in three stages : 1) the explorations of amateur entrepreneurs and enthusiasts; 2) the colonisation by large foreign firms and the injection of foreign capital which stimulated industry growth; 3) the structuration of independent developers (notably with La Guilde du jeu video du Québec) and the post-fission transition to a sustainable development of the sector. Our overview will cover the factual aspects of the industry, issues of contents and creative processes, and the challenges of achieving cultural sovereignty in a business sector based on liberalized markets, the free flow of capital, and a dematerialized digital economy.
Keywords: Jeu vidéo, Industrie, Histoire, Économie, Video game, Industry, History, Economy
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2653.More information
Introduction: The use of digital health devices (e-health) would improve certain patient’s clinical outcomes. Proposing effective “online” interventions to improve patients’ adaptation to chronic conditions requires a validated measure of digital health literacy. The “Lisane” self-report measure was developed and validated by experts.Objectives: This article describes the field-testing of the preliminary version of the tool, more specifically the non-response rate, ceiling and floor effects, item redundancy and the preliminary assessment of its internal consistency.Method: The Lisane tool, consisting of 14 items divided into five domains (e-literacy, reliability of information on the Internet, relevance of information to personal health, protection of privacy, empowerment), was applied to a convenience sample (29 participants) recruited in Quebec (patient communities) and Switzerland (clinical setting). The non-response rate and the ceiling and floor effects were evaluated. Item redundancy was described for exploratory purposes. Internal consistency was assessed using Cronbach's alpha coefficient.Results: The rate of missing results > 15% and a redundancy (r = 0.94, p<0.05) on power to act’s items were noted. A floor effect was identified. Cronbach’s alpha was α= 0.90, 95% CI [0.78 – 1.03].Discussion and Conclusion: The field test of the Lisane tool has limitations, such as a ceiling effect and the indication of redundancy in certain items, but good preliminary evidence of internal consistency. Continued analysis of its psychometric properties (validity, reliability) is necessary.
Keywords: littératie en santé numérique, digital health literacy, measurement instrument development, développement d’instrument de mesure, self-reported measurement, mesure autorapportée, maladie chronique, chronic illness, Roy Adaptation Model, modèle d’adaptation de Roy
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2654.
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2657.More information
Between 1995 and 2004 quarrying by the aggregate extraction company Cemex over an area of seventy hectares in the double meander of Armentières upstream of Meaux provided an exceptional opportunity to investigate a site located in the floodplain of the lower Marne valley. This very large preventive excavation area revealed multiple traces of occupation of a site occupied intermittently from the 5th millennium BC to the 4th century AD. Ten burials figure among the remains uncovered ; they were excavated and dated to the Middle Neolithic II period. Such featuresremain a rare find in the northern half of France and are presented here in detail. A synthesis, which sets the site of Changis in its Middle Neolithic regional context concludes the article.
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2658.
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